About Digital Literacy
Digital literacy is the ability to effectively and critically navigate, evaluate, and create information using digital technologies. It encompasses a wide range of skills and competencies that are essential for functioning in today's digital age. As an academic subject, digital literacy is often taught in educational institutions to equip students with the necessary knowledge and skills to use digital tools and resources effectively.
Figure 1. The European Framework for the Digital Competence of Educators (DigCompEdu)
The European digital competency framework (Fig. 1) identified six categories for educator competencies, including:
  1. Professional engagement
  2. Digital resources
  3. Teaching and learning
  4. Assessment
  5. Empowering students
  6. Facilitating students’ digital competence.
This survey is an adaption of the European Framework for the Digital Competence of Educators and explores your use and understanding of digital technologies. The survey will take about 30 minutes to complete. Use the tabs above to navigate through all the survey sections. A report will display once you have completed all the questions.

Note:If you come across a word you don't know, you can quickly look up dictionary definitions. Just double-click the word.




Digital technologies help lecturers in their professional practice to access information and enhance their teaching and learning practices. They can also use technology to communicate with and support students, and can share and learn with colleagues and others beyond the institution. Through digital technologies, lecturers can enhance their own professional development, and support the overall improvement of their profession.

The proficiency level statements are organized in ascending order based on the level of engagement with digital resources.

Institutional communication
Using digital technologies to enhance communication with colleagues and/or students.
Online learning environments
Managing online learning environments taking data management and ethics into account.
Professional collaboration
Using digital technologies to engage in collaboration and interactions with colleagues and/or other education stakeholders.
Digital technologies and institution level infrastructure
Using digital technologies (devices, platforms and software) and infrastructure (internet access, local network) available in my institution to enhance education.
Reflective practice
Reflecting on my own and collective professional practice with the use of digital technologies.
Digital life
Contributing positively and ethically in the digital world, considering safe and responsible digital practices.
Professional learning (through digital technologies)
Using digital technologies for one's own professional learning.
Professional learning (about digital technologies)
Engaging in professional learning activities for the development of lecturers’ digital competence.






Digital technologies help lecturers in their professional practice to access information and enhance their teaching and learning practices. They can also use technology to communicate with and support students, students and parents, and can share and learn with colleagues and others beyond the institution. Through digital technologies, lecturers can enhance their own professional development, and support the overall improvement of their organisation and profession.

The proficiency level statements are organised by increasing level of engagement with digital resources.

Searching and selecting
Using searching and selection criteria to identify digital resources for teaching and learning.
Creating
Creating digital resources that support and enhance teaching and learning aims.
Modifying
Modifying existing digital resources to support and enhance teaching and learning aims, respecting copyright and licencing rules.
Managing, protecting
Organising digital content, enabling easy and secure access for students, parents and lecturers, while protecting sensitive and personal data.
Sharing
Sharing digital content with respect to intellectual property and copyright rules.






Digital technologies can enhance and improve teaching and learning practice in a number of ways. A key skill of lecturers is to design learning with the use of digital technologies to help students to engage actively in authentic learning experiences. Advanced practice involves a shift from lecturer-led to learner-centred activities.

The proficiency level statements are organised by increasing level of engagement with digital technologies in teaching and learning with a focus on students' active involvement in using them for their learning.

Teaching
Designing, developing and support learning with the use of digital technologies to enhance learning outcomes.
Guidance
Using digital technologies in order to provide feedback and opportunities for reflection, leading to readjustment of teaching and learning practices for both lecturers and students.
Collaborative Learning
Using digital technologies to foster and enhance learner collaboration for individual and collective learning
Self-regulated learning
Using digital technologies to enhance students' self-regulated learning processes, fostering active and autonomous learning making students more responsible for their own learning, thereby shifting the focus from teaching to learning.
Emerging technologies
Using emerging technologies in ethical ways to explore novel learning experiences and content.






Digital technologies can enhance existing assessment practices and facilitate new and innovative ones. Lercturers can use digital technologies to collect data to better support and assess students, while enabling them to reflect and adapt their teaching practice.
The proficiency level statements are organised by increasing level of engagement with digital technologies in teaching and learning with a focus on students' active involvement in using them for their learning.

Assessment strategies
Using digital technologies to support formative and summative assessment of learning.
Analysing evidence
Using digital technologies to collect and analyse evidence on students´ learning processes and outcomes.
Feedback and planning
Using digital technologies to provide feedback to students, facilitating planning of further action.






Using digital technologies can help lecturers to create innovative learning experiences, resulting in students becoming more actively engaged. Digital technologies can be used by lecturers to personalise learning and tailor it according to individual students’ levels, interests and needs. However, it is important to avoid amplifying inequality, for example in terms of student access to technology or lack of skills. Accessibility for all students is crucial, including those with special educational needs.

The proficiency level statements are organised by increasing focus on students' individual learning needs.

Accessibility and inclusion
Ensuring access to digital resources and learning activities for all students, taking into consideration any contextual, physical or cognitive constraints to their use.
Differentiation and personalisation
Using digital technologies to address diverse learning needs and capabilities, by allowing students to advance at different levels and speeds, and follow individual learning pathways and objectives.
Actively engaging students
Using digital technologies to foster students’ active and creative engagement in their learning.






Lecturers' digital competence is important to support and facilitate the development of their students' digital competence.

The proficiency level statements are organised by increasing level of students' engagement and Digital competences complexity of digital competence in the learning
activities.

Information and data literacy
Incorporating learning activities, which require students to use digital technologies to search, evaluate and manage information and data in digital environments
Communication and collaboration
Implementing learning activities that require students to communicate and collaborate using digital technologies.
Content creation
Incorporating learning activities that require students to express themselves by creating digital artefacts.
Safety and wellbeing
Empowering students to use digital technologies safely, while mitigating risks to ensure physical, psychological and social well-being.
Responsible use
Empowering students to use digital technologies responsibly and ethically, managing their digital identity digital footprint and digital reputation
Problem solving
Incorporating learning activities, where students use digital technologies to understand and solve problems.